Description
Enlarges the melee weapon you are holding for a single attack that reaches further, hits harder, counts as magical and can knock the target down.
You wrap a melee weapon you are wielding in arcane energy, creating an enlarged projection of the weapon itself.
As part of casting this spell, make a melee attack with the weapon. For this attack, the weapon gains the Reach property.
If the attack hits, the target takes the weapon’s normal damage plus one additional die of that weapon’s damage. This attack’s damage is considered magical. In addition, the target must succeed on a
Strength
saving throw or fall
Prone.
At higher levels
With a higher-level spell slot. When you cast this spell using a
spell slot of level 2 or higher, the additional damage increases by one additional die of the weapon’s damage for each slot level above 1.
How to learn
- Magister — available from level 1, with the first 1st-level slots.